![]() We sent them a response confirming that we would suspend downloads, alongside stating that we were very much interested in a Steam release, along with a few questions. They asked us if we were interested in releasing our projects in the form of a mod on Steam, which would have required work from both parties. In the same email, Valve made it clear to us that they recognize and appreciate the creativity and motivation of the TF2 community, and were internally discussing the best way to let us express it. As such, they asked us to "stop distributing reverse engineered or leaked code, including anything compiled using that code or otherwise derived from it." In short, their response stated that, while the Software Service Agreement allowed for modding to a certain extent, it both does not apply to the leaked code, and forbids the use of reverse-engineering. In particular, about their stance on reverse-engineering, as the Open Fortress team was working on a reverse-engineered TF2 base to use in place of the 2008 leaked source code that most TF2 mods at the moment use. BEHIND THE SCENESĪs we've mentioned in the past, we had gotten in contact with Valve about a few questions regarding TF2 Sourcemods. In doing so, we'd also like to update everyone on what's been happening. To apply this update to TF2 Classic, use the latest version of our downloader.We'd like to let everyone know that there's been no response back from Valve, and that we plan to re-open downloads to the public. The 2.1.1 Patch to Team Fortress 2 Classic has been released.
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